Tag: Nation

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  • Xilhiem

    *REGION M – The “Empire” of Xilhiem* *History:* Geographically, Xilheim is one of the largest nations in the modern world. However, anyone with an accurate map would point out that this is because Xilheim itself occupies the one fairly small region …

  • Rashara

    *Rashara- The Land of First Light* Location: Eastern [[Hyssara]] *Government:* Republic of Esteemed Houses. “Esteemed” Houses are mostly descended from the Generals of Old whose armies once warred for these lands, though a smaller number have …

  • Tourima

    *Tourima - The Land of Tranquility* Location: Western [[Hyssara]] *Government:* The Six Saints, all ranking members of the independent churches of the God-Spirits within Tourima, rule the nation by council. Each agrees to serve as the …

  • Quonar

    *REGION G: Quonar – The Shaded Lands* Quonar is made up primarily of a massive rainforest. The trees here are tall and old, second only to the ancient trees of the lost Elven homeland. Beneath the canopy lies a massive wetland, much of it marsh or …

  • Karkoa

    *REGION D – The Empire of Karkoa* *Brief History:* Perhaps no other nation was so completely transformed by the Cataclysm. In the time before the Vile War, Karkoa was an elven nation that celebrates peace, faith, and the arts. They were amongst the …

  • Hyboth

    *The Ice-Plains of Hyboth* *Brief History* The island continent of Hyboth is one of the largest land-masses in the world, and has been for much of recorded history. Humanity has many of it's oldest root here, and the sea-faring ways that make up much …

  • The Isle of Twilight

    *The Isle of Twilight* (Nation Designer: Roman Kovacic) Though the name might sound pretty, the Isle of Twilight gets it's name from the cloud of haze that hangs over it. Much of it's land mass is jagged rocks, with sulfuric springs and volcanic …

  • The Wyvern Isles

    *THE WYVERN ISLES* (Region Designer: Renee Elezam Collins) *Brief History:* The Wyvern Isles are a remnant of the Sundering, when the third great continent was shattered in the eastern sea, forming into several smaller island chains as the land …

  • Chalice

    *The Kingdom of Chalice* The only Kingdom on Karador to survive the both the Cataclysm and the Vile War that followed, Chalice takes up much of the eastern tip of the continent. It is a proud nation, and it's people are not to be trifled with. * …

  • Karahaz

    *The Fingers of Karahaz – The Mines under the Sea* Along the north-west shore of Karador are five spurs of land that lead out towards a small archipelago. On the spurs are dwarven markets that sell the wares of the forges that reside deep underground …

  • Minameith

    *The Nation of Minameith – Land of the Sacred Tree* *Government:* Minameith is ruled by the Dryads, a powerful cadre of Gruen Clerics (all female), who serve as leaders and spiritual guides to those who dwell within their sacred wall. *People from …

  • Laiquaniwa

    *Laiquaniwa – The Emerald Isles* (Region Designer: Troy Collins) *Brief History:* Like the Wyvern Isles to the west, the Laiquaniwa Islands were formed from the remnants of the shattered Eastern continent. The tectonic forces that sank much of …

  • Lordosi

    *REGION K – THE LAND OF LORDOSI* (Region Designer: Cole Daley) *Brief History:* Prior to the Cataclysm, it is said that this land was once the great singular trading center of the human nations. Built on the principles of democracy and free market …

  • Shallum Orcara

    *Shallum Orcara - the Orcish Plains* The Orcs of old had a surprising amount in common with the ancient elves: both strongly revered nature and the God-Spirits, and both built up their society as a means of honouring their teachings. And, like the …

  • Stehlundarn

    *Stehlundarn - The Nation of Steel* *Rulership:* a Monarch of the Kangdaar line (often a Queen), advised by a Council of Lords representing the heads of the 10 Noble Houses of Stehlundarn. *People from here are called: Stehlic* *Population:* Each …

  • Bradunvald

    *The Bradunvald Protectorate* *Rulership:* The Bradunvald is ruled as a sort of military republic. It has a senate, made up of six high-ranking members of the armed forces (the four commanders of the Border Armies, the Captain of the Home Guard and the …

  • Wassledarn

    *Wassledarn - The Wave Nation* *Rulership:* Oligarchy of Merchant Lords and Inventor Barons around whom small towns and cities have grown. *People from here are: Wassi. (Wah-Si)* *Population:* Majority Dwarven and Human, with strong …