The Fingers of Karahaz – The Mines under the Sea

Along the north-west shore of Karador are five spurs of land that lead out towards a small archipelago. On the spurs are dwarven markets that sell the wares of the forges that reside deep underground and under the sea.

Government: Karahaz has a King, but they are at least partially a figurehead. Most of the political power here lies in the hands of the Guild Heads, who oversee the merchants, crafters and mercenaries that live and work in this region.

People from here are called: Karahazi

Popuation: overwhelmingly Dwarven, the guilds make it difficult for most other races to get a firm foothold. The only exception to this is certain companies of Orcish and human mercenaries, who serve as the country’s limited navy.

What is interesting about living here:
The entire base of the spurs has one massive masterwork wall running along it. The dwarves built it to keep the dangers of the wilds out and keep potential customers in for their own safety. Any customers must come in by boat, creating a uniquel captive audience.

The markets of Karahaz can’t offer the same level of quality as the Grand-Masters of the elven and dwarven kingdoms of the far east. Instead, they offer up high quality wares with a unique look. Due to the forging circumstances of Karahaz, where the forges are fed by deep underwater volcanic vents, the high heats and chemicals in the smoke leave a natural leaf-green tinge to any metal that comes out of the forge. Any steel with this color is easily identified as Karahaz Steel. Some say it has special healing properties, and people will buy pendants to wear or cooking pans made of it in the hope to infuse their food with the benefits. (Others simply believe that it’s a clever marketing scam by the Karahaz dwarves, who offer no comment either way.)

While many merchants and dignitaries come and stay in Karahaz, very few stay permanently. The country isn’t designed to house people. It’s surface is mostly dedicated to commerce and processing and has very little in the way of living amenities. All of that is deep down in the tunnels where the dwarves have built bars with glass roofing looking out into the deep of the sea or theaters with lava flows as backdrops. All very visually stunning, but also very hard to focus on if you’re not used to having several thousand tons of rock and water above your head.


The Forgotten Throne Starhunter